• Since the university had developed a proprietary two touch screen system, I wanted to use it for a cooperative game
  • Each player is in front of one of the touch screens and the player characters are connected together
  • The players need to get through an endless-runner like level with obstacles
    • Neither their characters nor the connection between them is allowed to hit any of the obstacles or enemies
  • Players need to coordinate the sequence how they want to attack enemies
  • If a player drags his character too far apart from the other character, that character is dragged along
    • In that case the other player needs to get a hold of his character again to gain control

Here a video (btw. I do not have that much of an accent by now after living in San Francisco for 5 years 😉 )

I also wrote a post-mortem for gamasutra’s student section