sina jafarzadeh

passionate and experienced Designer with prototyping skills


ABOUT ME

I am a passionate Game Designer and Product Designer with prototyping skills, who has worked on a range of projects for various platforms (mobile, PC, web). I had the honor to work together with Will Wright and in various locations of the world (San Francisco Bay Area, Germany, London Area).

My goal is to become a key contributor in this challenging field and not only use my whole spectrum of knowledge, but also absorb new knowledge, dissect elements and rearrange them in new ways to be able to create engaging, emotion-evoking and successful games and products in this field.

As Thomas Edison said: “Genius is one percent inspiration and ninety-nine percent perspiration.”

PROJECTS

a selection of projects I have been working on or am currently working on
RESUME/CV

MojiWorks Limited April 2017  – July 2017

Senior Game Designer (Contract)

  • Designed new game mode with multiple levels for iOS MojiBowling to increase D1 and D7 Retention
  • Worked on the game design and game mechanics for new free to play iOS game IP (Casual RPG)
  • Established and defined game design, game mechanics and monetization strategy for new free to play iOS game IP (Simulation)
  • Prototyped designs to allow rapid iteration on design nuances and to focus design discussions (in Unity)

Platform mobile | Tools Unity, Photoshop, draw.io, balsamiq, Google Docs


inochi.life May 2016  – March 2017

Founder, Lead Game Designer, Unity Developer

  • Founded game development collective "inochi" ( Japanese for "life"), focused on artistic smaller-scope games
  • Prototyped various game concepts to determine the first game title to focus on (in Unity)
  • Defined game concept, game design, gameplay mechanics for the first title “a dream? – a poetic experience” from early concept to product (submitted to Independent Games Festival, SXSW Gamer's Voice Awards and itch.io)
  • Created level design and the system behind the reactive generative music and sound system
  • Developed the complete game with Unity and C#
  • Playtested “a dream?” with players to inform iterations and adjustments to the game

Platform mobile, PC/Mac, web | Tools Unity, Photoshop, Blender, Google Docs, Pen & Paper


Mediagraph, LLC March 2013  – April 2016

Lead Product Designer, Lead Game Designer

  • Defined key concepts and features for new entertainment platform “mappable” from early concept to product
  • Specified design documents, system design and user experience of different facets of the product
  • Prototyped designs to test assumptions of design (Unity, Flash, Paper Prototyping)
  • Presented and discussed feature designs with stakeholders and within the design team
  • Analyzed user behavior via direct user tests as well as analytics data via mixpanel
  • Part of the initial core team when establishing the company (me, the CEO, a producer, two engineers). The company grew to 15 people over the period of production.
  • The product is an established project from the entertainment think tank Stupid Fun Club, which was led by Will Wright (SimCity, The Sims)

Platform web, mobile | Tools Unity, Flash, Photoshop, Sketch, Excel, Mixpanel, Google Docs


Stupid Fun Club, LLC October 2011 – Februar  2013

Game Designer, Product Designer

  • Designed gameplay, features and mechanics of digital games and entertainment projects
  • Specified design documents, system design and user experience
  • Prototyped designs to test assumptions of design (Unity, Flash, Paper Prototyping)
  • The company was an entertainment think tank which was led by Will Wright (SimCity, The Sims) and backed by EA
  • The focus of the company was to provide pre-production work for new intellectual property for the game and entertainment industry (overarching game design documentation as well as pre-production prototypes)

Platform mobile, console, web | Tools Unity, Flash, Photoshop, Sketch, Excel, Word,  Google Docs


Stupid Fun Club, LLC April 2011–September 2011

Intern Game Designer, Prototype Developer

  • Designed gameplay, features and mechanics of digital games and entertainment projects
  • Prototyped designs to test assumptions of design (Unity, Flash, Paper Prototyping)
  • The company was an entertainment think tank which was led by Will Wright (SimCity, The Sims) and backed by EA
  • The focus of the company was to provide pre-production work for new intellectual property for the game and entertainment industry (overarching game design documentation as well as pre-production prototypes)

Platform mobile, console, web | Tools Unity, Flash, Photoshop, Sketch, Excel, Word, Google Docs


Independent Game Developer December 2008–March 2011

Game Designer, Programmer, Prototype Developer

  • Designed and developed games from concept to final product
  • Prototyped designs to test assumptions of design (Unity, Flash, Paper Prototyping)
  • Collaborated with different international artists and specified work to be delivered

Honors

  • Sponsorships by established game portals and features on indie games magazines

Platform web | Tools Unity, Flash, Photoshop, Excel, Word


Dresden University of Technology September 2009–June 2010

Software Designer, Programmer

  • Designed and developed software project “Mediator” as a prototype for the Microsoft Imagine Cup competition as part of a four man team

Honors

  • Winner Microsoft Imagine Cup 2010 National Final Germany (Software Design)
  • Top 12 Microsoft Imagine Cup 2010 Worldwide Finals (Software Design)
  • Presentation at the conference “Innovation in Technology” at the European Parliament in Brussels, Belgium (October 10th, 2010)

Education

Dresden University of Technology (Germany) October 2005–March 2011

Master/Diplom in Media and Computer Science - Minor in Art and Design

Activities

  • Tutor in Media Design (4 semesters)
  • Tutor in Media Technology Workshop (1 semester)
  • Speaker with the topic "Video Games - Aesthetics, Design, Art?!" at OUTPUT 2009
  • Speaker at the seminar eLearning with the topic "Introduction of eLearning at Educational Institutions"
  • Speaker with the topic "Mediator - A System to Improve Health Care in Developing Countries" at OUTPUT 2010

Technical Skills
  • Unity with C#/JavaScript
  • Flash with ActionScript 3
  • Adobe Photoshop
  • Blender
  • Sketch (wireframing tool)
  • Mixpanel
  • Microsoft Excel/Word/Visio