sina jafarzadeh

passionate and experienced Game Designer with leadership experience and prototyping skills


ABOUT ME

Passionate Game Designer with leadership experience and prototyping skills, who has worked on a range of projects on various platforms and who has led them through the stages of concept to launch to live operation. I had the honor to work together with Will Wright and in various locations of the world (San Francisco, Germany, Seoul, London, Nottingham).

My goal is to become a key contributor in this challenging field and not only use my whole spectrum of knowledge, but also absorb new knowledge, dissect elements and rearrange them in new ways to be able to create fun, engaging and successful games.

As Thomas Edison once said: “Genius is one percent inspiration and ninety-nine percent perspiration.”

PROJECTS

a selection of projects I have been working on or am currently working on
RESUME/CV

Lockwood Publishing Ltd. September 2018 – current

Senior Game Designer

  • Working with the great team in Nottingham and other studios on one of the leading social virtual worlds on mobile "Avakin Life"
  • Ambitions are high, dreams are big and the sky is the limit

BRAVOCOMPANY, Ltd. March 2018 – July 2018

Senior Game Designer

  • Worked with the team in London and Seoul on mobile free to play game Forces of Freedom (eSports Tactical Shooter)
  • Worked on the design for the core gameplay and meta game including economy and monetization
  • Worked on balancing of the economy as well as soldier classes
  • Created documents specifying game design and game systems
  • Led the evaluation process for soldier class balancing to determine iteration steps through playtests and analytics

Platform mobile | Tools Unity, Photoshop, draw.io, GoogleDocs, Confluence, JIRA, Stackdriver


BiNAREE, Inc. September 2017 – March 2018

Lead Game Designer

  • Led the game design for a new mobile free to play game IP (MOBA/Strategy)
  • Worked on the game design, game mechanics and UX for iOS game Pale Lands
  • Worked on the game design and game mechanics for new mobile free to play game IP (Action RPG)
  • Established design methodologies within the team to foster design thinking
  • Created documents specifying game design, game systems and UX
  • Presented and led discussions around concepts, designs and features for games with key stakeholders
  • Led the evaluation process for concepts, prototypes and live features to determine iteration steps through playtests and analytics
  • Worked closely with the product team to determine schedule and priorities for the production process
  • Supported, mentored and motivated other designers within the company

Platform mobile | Tools Unity, Photoshop, draw.io, balsamiq, Google Docs, JIRA, Google Analytics


MojiWorks Limited April 2017 – July 2017

Senior Game Designer (Contract)

  • Designed new game mode with multiple levels for iOS free to play game MojiBowling
  • Worked on the game design and game mechanics for new free to play iOS game IP (Casual RPG)
  • Established and defined game design, game mechanics, UI/UX and monetization strategy for new free to play iOS game IP (Simulation)
  • Prototyped designs to allow rapid iteration on design nuances and to focus design discussions (in Unity)

Platform mobile | Tools Unity, Photoshop, draw.io, balsamiq, Google Docs


inochi.life May 2016 – March 2017

Founder, Lead Game Designer, Unity Developer

  • Founded game development collective "inochi" ( Japanese for "life"), focused on artistic smaller-scope games
  • Prototyped various game concepts to determine the first game title to focus on (in Unity)
  • Defined game concept, game design, gameplay mechanics and UI/UX for the first title “a dream? – a poetic experience” from early concept to product (submitted to Independent Games Festival, SXSW Gamer's Voice Awards and itch.io)
  • Created level design and the system behind the reactive generative music and sound system
  • Developed the complete game with Unity and C#
  • Playtested “a dream?” with players to inform iterations and adjustments to the game

Platform mobile, PC/Mac, web | Tools Unity, Photoshop, Blender, Google Docs, Pen & Paper


Mediagraph, LLC March 2013 – April 2016

Lead Product Designer, Lead Game Designer

  • Defined key concepts and features for new entertainment platform “mappable” from early concept to product
  • Specified design documents, system design and UX of different facets of the product
  • Prototyped designs to test assumptions of design (Unity, Flash, Paper Prototyping)
  • Presented and discussed feature designs with stakeholders and within the design team
  • Analyzed user behavior via direct user tests as well as analytics data via mixpanel
  • Part of the initial core team when establishing the company (me, the CEO, a producer, two engineers). The company grew to 15 people over the period of production.
  • The product is an established project from the entertainment think tank Stupid Fun Club, which was led by Will Wright (SimCity, The Sims)

Platform web, mobile | Tools Unity, Flash, Photoshop, Sketch, Excel, Mixpanel, Google Docs, JIRA


Stupid Fun Club, LLC October 2011 – Februar  2013

Game Designer, Product Designer

  • Designed gameplay, features and mechanics of digital games and entertainment projects
  • Specified design documents, system design and UX
  • Prototyped designs to test assumptions of design (Unity, Flash, Paper Prototyping)
  • The company was an entertainment think tank which was led by Will Wright (SimCity, The Sims) and backed by EA
  • The focus of the company was to provide pre-production work for new intellectual property for the game and entertainment industry (overarching game design documentation as well as pre-production prototypes)

Platform mobile, console, web | Tools Unity, Flash, Photoshop, Sketch, Excel, Word,  Google Docs


Stupid Fun Club, LLC April 2011–September 2011

Intern Game Designer, Prototype Developer

  • Designed gameplay, features and mechanics of digital games and entertainment projects
  • Prototyped designs to test assumptions of design (Unity, Flash, Paper Prototyping)
  • The company was an entertainment think tank which was led by Will Wright (SimCity, The Sims) and backed by EA
  • The focus of the company was to provide pre-production work for new intellectual property for the game and entertainment industry (overarching game design documentation as well as pre-production prototypes)

Platform mobile, console, web | Tools Unity, Flash, Photoshop, Sketch, Excel, Word, Google Docs


Independent Game Developer December 2008–March 2011

Game Designer, Programmer, Prototype Developer

  • Designed and developed games from concept to final product
  • Prototyped designs to test assumptions of design (Unity, Flash, Paper Prototyping)
  • Collaborated with different international artists and specified work to be delivered

Honors

  • Sponsorships by established game portals and features on indie games magazines

Platform web | Tools Unity, Flash, Photoshop, Excel, Word


Dresden University of Technology September 2009–June 2010

Software Designer, Programmer

  • Designed and developed software project “Mediator” as a prototype for the Microsoft Imagine Cup competition as part of a four man team

Honors

  • Winner Microsoft Imagine Cup 2010 National Final Germany (Software Design)
  • Top 12 Microsoft Imagine Cup 2010 Worldwide Finals (Software Design)
  • Presentation at the conference “Innovation in Technology” at the European Parliament in Brussels, Belgium (October 10th, 2010)

Education

Dresden University of Technology (Germany) October 2005–March 2011

Master/Diplom in Media and Computer Science - Minor in Art and Design

Activities

  • Master Thesis Topic: "Cooperative Elements and Potential in Social Games"
  • Thesis Topic: "Gameplay and Emotions in Casual Games "
  • Tutor in Media Design (4 semesters)
  • Tutor in Media Technology Workshop (1 semester)
  • Speaker with the topic "Video Games - Aesthetics, Design, Art?!" at OUTPUT 2009
  • Speaker at the seminar eLearning with the topic "Introduction of eLearning at Educational Institutions"
  • Speaker with the topic "Mediator - A System to Improve Health Care in Developing Countries" at OUTPUT 2010

Technical Skills
  • Unity with C#/JavaScript
  • Flash with ActionScript 3
  • Adobe Photoshop
  • Blender
  • Sketch, balsamiq, draw.io (wireframing tools)
  • Mixpanel, Google Analytics (analytics tools)
  • Microsoft Excel/Word/Visio, Google Docs (documentation and balancing tools)
  • JIRA