- “a dream?” puts the player in an experience about facets of life and reflection of life experiences, conveyed through an interactive game experience
- each level has a specific theme conveyed through to the level design and challenges for the player
- the player’s interactions are generating the soundscape/music within the experience
- a simple game mechanic is deepened through the dynamics of the environment (ripples effect other platforms), the different challenges within a level and the different characteristics of the platforms
- the art direction is focused on the feel of a painted world, inspired by traditional Japanese paintings as well as impressionistic paintings
Game website / Press Kit Page / Press Kit Zip
Atmospheric Gameplay Teaser