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  • “a dream?” puts the player in an experience about facets of life and reflection of life experiences, conveyed through an interactive game experience
  • each level has a specific theme conveyed through to the level design and challenges for the player
  • the player’s interactions are generating the soundscape/music within the experience
  • a simple game mechanic is deepened through the dynamisms of the environment (ripples effect other platforms), the different challenges within a level and the different characteristics of the platforms
  • the art direction is focused on the feel of a painted world, inspired by traditional Japanese paintings as well as impressionistic paintings

Game website / Press Kit Page / Press Kit Zip

Atmospheric Gameplay Teaser